It is a common fact that this ranger build is a bit of untraditional,because it will make an Torch and Axe to kill the mobs. What's more, we will make full use of them to buff our enemies by our features to maximize their potential. As long as you get used to this build and it will have a great impact. If your skill and selection in a right way, you will have the ability of creating your own burning combos to help melt down any foe you face!
how to provide a bunch of conditions which can produce high damage? arm your main hand with an Axe and your offhand with a Torch. Combining these two weapons, we can create our own combos because one of the Torch abilities is a combo field called Bonfire. Once you activate Bonfire it places a ring of fire around you that you can now combine with your finishers, the Axe has two finisher projectiles that will now cause burning upon hitting your enemy. Heal as One is a great heal because it heals you and your pet quickly. Also it has the biggest heal upon activation and is not a heal over time. Some may prefer the healing spring which is also a combo field that is pretty much an AoE heal for you, your, pet, and allies. If you plan on playing with a group and sticking together, this may be the way to go. As for the Utilities, we will be choosing all signets. In our Marksman trait line we will be selecting a trait that will allow signets to effect us in addition to our pets. Signet of Stone passively improves Toughness and when active your pet takes no damage from incoming attacks for five seconds.
There is also no damage to Marksman trait. Signet of the Hunt passively grants increased movement speed by 10% and when activated you and your pet will deal more damage. Finally, Signet of the Wild passively grants health regeneration and when activated you and your pet grow larger dealing more damage and gain Stability (immunity to cripple, chill, knockdown, launch, and knockback). I like to keep Signet of the Hunt on auto attack because it has the shortest cooldown and will almost always be up. For your elite skill, choose Rampage as One. This makes you rampage with your pet gaining Fury, Might, Swiftness, and Stability. Sounds all good to me.
If you would like to have your main feature lines up to 30 points into each with the resting 10 points into Nature Magic, Marksmanship and Wilderness Survival is the key. Going into the Marksmanship traits, we get a ton of Power and Condition Duration. In this line, grab Steady Focus that will increase our damage by 10% when endurance is full. Next pick up Signet Mastery reducing the cooldown of signets by 20%. Since we chose three signets earlier for our utilities, this will have a great impact on our build. And lastly select Signet of the Beastmaster. As previously mentioned, this trait is essential in that when you activate your signets they not only buff your pet but you as well. Wilderness Survival is up next and will increase our Toughness and Condition Damage. All of our abilities produce conditions so the bonus to Condition Damage is essential. Expertise Training is a good option for the first trait allowing your pet to do more condition damage. Off Hand Training is perfect for us recharging our off hand skills 20% faster and longer range. This trait is definitely a must for this build. Lastly, choose Bark Skin for added defense. You and your pet take 30% less damage when under 25% health. Last but not least is the Nature Magic trait line increasing Vitality and Boon Duration. Using our remaining 10 points, grab Strength of Spirit that gives 5% of vitality to power level.
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